#pragma once

#include <xact3.h>
#include <xact3d3.h>

struct AUDIO_STATE
{
	IXACT3Engine*		pEngine;
	IXACT3WaveBank*		pWaveBank;
	IXACT3SoundBank*	pSoundBank;
	XACTINDEX			iZap;
	VOID*				pbWaveBank;
	VOID*				pbSoundBank;
};

